4 Comments

  1. Hi, I’m having some difficulty with this skin. I used it to replace the Terminus armor and followed the steps in your tutorial. I replaced the images in the FBDf folder and everything, and installed them mesh, like the other skins but I ran into one problem. No matter which color I choose to install, I end up with the red color, even though red isn’t an option, just listed in the description. I figured it was something simple I was messing up, because the EDI mod was fairly straight forward. Any thoughts? There is also a little clipping on the neck:

    http://img.photobucket.com/albums/v223/Signothorn/MassEffect32014-02-1618-16-39-12_zpsce25836a.png

    • The problem with replacing armors is that they all have their own unique glows for whatever reason. I think it’s a spec thing. Anyway, I would recommend just replacing the Defender armor as that one is the easiest armor to replace and I included a spec file that addresses the Defender’s glow. Otherwise, if you must replace the Terminus armor, you will have to manually alter the spec’s alpha channels (make it all black) and do some color adjusting to the RGB channels (unknown what color as I have not tested). Clipping is expected as EDI’s neck is really little and I widened the neck hole to fit my Shepard, but she def doesn’t have the thickest neck option available, so for Shep’s with thicker necks might have some clipping :(

  2. Thanks for the response, aside from the neck clipping in this model, it looks great as casual wear, the Aria mod too. Thanks for the nice skins! I’m playing as a renegade female for the first time and have spent almost a week installing various high res texture mods and TPF installation is great, not having to use texmod anymore. Takes forever to install all of it, but it’s a one time event and well worth it!

  3. I’ve learned a lot since this conversation. I’ve taken the modded coalesced.bin file that unlocks all casual and armors and learned a little modding. I’ve learned how to get the game to load casuals as the armor and how to add armor stats, it’s not difficult and you probably know this already. What I’ve also learned is that you can replace meshes and textures for maleshep and get the game to load them for my femshep! This means I can add more armors and casuals to load in game. Basically, I first followed the directions in this thread: http://www.gamefaqs.com/boards/995487-mass-effect-3/63752980

    From there, I started taking lines from biogame.ini>sfxgame>sfxplayercustomization>torsoappearances and pasting them into biogame.ini>sfxgame>sfxplayercustomization>fullbodyappearances. This told the game to use those CTH outfits in armor slots, replacing some of the armors listed. You pretty much have a slot for armors with helmets and one without, so I ditched some redundant armors with Helmets, to make room. Textures looked good, no red glow ect. After that, I added the inferno armor stats to the new cloth armors because that’s how I roll.

    I have more wonderful casual outfits to wear in combat, but ran out of CTH folders with HMF textures to replace ect and I don’t feel like modding the game every time I fire it up and want a new outfit. So I tested “CTHL”, the jacket only made for maleshep. I opened the male shep cth pcc file and added a female dress mesh, then textures as normal via texplorer. I then changed the line in coalesced.bin to “(Mesh=(Male=”BIOG_HMM_ARM_CTH_R.CTHl.HMM_ARM_CTHl_MDL”,Female=”BIOG_HMM_ARM_CTH_R.CTHl.HMM_ARM_CTHl_MDL”)”, calling the male shep mesh and textures. I loaded up the game and it worked perfectly. Now it should be possible for me to have 19 completely different armors loaded to cycle through during combat. Hope that makes sense, my brain is fried and it’s 3am:) Of coarse you’ll need to vanilla the game and add mods again if you choose to do another playthrough as maleshep, but I found it cool nevertheless.

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