Mass Effect 3: Sept 11 Multiplayer Balance Changes and Operation VIGILANCE Failure
Amazingly, another week of no nerfs!
On the power side, Overload and Cryo Blast both got buffs. Cryo Blast got a significant buff in duration, cooldown, and recharge speed, as well as the speed penalty bonus to enemies.
On the weapon side, the Crusader Shotgun got its base damage increased 8%, the Graal Spikethrower Shotgun got its base damage increased 10%, and the Kishock Harpoon Sniper Rifle got its base damage increased by a whopping 20% (though that actually means more bleed damage, not damage on impact, which is way less useful).
I don’t really use any of these weapons, so it doesn’t make a huge difference to me. It would take a lot more than 8% increase in the Crusader damage for me to start using that crap gun :)
Click here for the full list of changes this week.
P.S. A little birdie told me that a new Multiplayer DLC is coming out in the next couple weeks. If I were you, I’d start saving credits to spend the day it comes out (read my post on the increased chance of getting new DLC weapons/characters on the day of release). Just sayin’.
P.P.S. Apparently we failed Operation Vigilance! I hope that means the new DLC will be released sooner … for full details, click here.
Any opinions on these changes? Let me know in the comments!
I already have 16,000,000 credits sitting there in preparation, and I don’t even have a full manifest. Knowing me I’ll probably horde more on top of that as well. wanna spend so baaad
Wow, that’s ridiculous! I only have 3M right now … I bet your credits are burning a hole in your pocket.