Comments on: Mass Effect 3: Reckoning DLC Character Builds and Strategies https://girlplaysgame.com/2013/03/01/mass-effect-3-reckoning-dlc-character-builds-and-strategies/ Just a girl who likes video games. Fri, 21 Jun 2013 02:31:16 +0000 hourly 1 https://wordpress.org/?v=5.5.19 By: Joshua B. https://girlplaysgame.com/2013/03/01/mass-effect-3-reckoning-dlc-character-builds-and-strategies/comment-page-1/#comment-2259 Fri, 21 Jun 2013 02:31:16 +0000 http://girlplaysgame.wordpress.com/?p=653#comment-2259 In reply to Minion4D.

I don’t see how anyone could be wrong on their own game?

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By: Ivalician https://girlplaysgame.com/2013/03/01/mass-effect-3-reckoning-dlc-character-builds-and-strategies/comment-page-1/#comment-1813 Fri, 05 Apr 2013 21:30:51 +0000 http://girlplaysgame.wordpress.com/?p=653#comment-1813 Sadly there aren’t really any super-effective builds for the Cabal, she’s got some powers that sound cool but in practice are not competitive with other characters. Poison strike is a good way to travel around the map..but considering her dodge is the asari one and it can go through walls you don’t really need it that much andt he damage is very lackluster. Nightshade is ballastic blades with a limit (ugh) and biotic shield is a nice watered down version of adrenaline rush that doesn’t restore your gate.

But she’s got turian passives…so thats something…then again so does the ghost…and the soldier…and he’s got marksman.

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By: dr.good https://girlplaysgame.com/2013/03/01/mass-effect-3-reckoning-dlc-character-builds-and-strategies/comment-page-1/#comment-1812 Tue, 02 Apr 2013 09:43:14 +0000 http://girlplaysgame.wordpress.com/?p=653#comment-1812 nice builds!
i totally agree with your collector build, but (except that i’m still looking for talon mercenary and krogan warlord (and i agree with those builds)) i have differents idea for geth and EDI (?) build:
geth: 6/0/6/6/6 (no HEX shield, offensive turret, armor damange impulse siege, 1st powers then weps for that and finally totally tank)(works well enought, gold is good)
EDI: 6/6/3/5/6 (a little snap freeze, total damange for cloak, total melee fighter, and as i say “lazarus matrix”)
finally, i have to try your cabal build

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By: soapy illusion https://girlplaysgame.com/2013/03/01/mass-effect-3-reckoning-dlc-character-builds-and-strategies/comment-page-1/#comment-1811 Tue, 19 Mar 2013 19:40:51 +0000 http://girlplaysgame.wordpress.com/?p=653#comment-1811 The Talon Mercenary Engineer might have tech bursts, if you evolve the concussive arrows to the correct 5th level evolution, giving the arrows a residual shock effect on the target. This is speculative however, for I have never tried it.
When it comes to the “slow” speed of locking on with arrows, i recommend using a Falcon assault rifle. I have a Falcon X, and i gain a new “grenade” ever 26 seconds. The Falcon is best served as a long range stun gun. Not spectacularly damaging, but staggers groups of enemies, giving you time to line up an effective volley from your omni-bow. Just alternate between the two (Falcon shot, heavy melee, repeat). I equip omni blade and and barrel, enhancing the damage of both methods of attack. I also evolved this character to balance melee damage and shields, with the rank 4 shield bonus and rank 6 melee damage bonus in row 5.

The Cabal Vanguard is a fast, and deadly character. It is very difficult to use at first, as you need to become acquainted with 3 very unique powers. ended up not really focusing on Poison Strike, and diverting points to Biotic focus and melee damage bonuses. I can’t remember my exact build, but at the rank 6 evolution of Biotic focus, you can choose to have 40% of your barrier regenerated immediately, along with substantial melee damage and damage resistance bonuses. This just adds to your durability. Biotic focus is a duration power, like marksman or adrenaline rush. However, unlike those two powers, you can use poison strike while active. But here’s the kicker: you can activate another Biotic focus while the previous ones are still active, as power cool down permits. I am not sure if the damage and damage resistance bonuses stack too, but I do know that duration will stack, and your screen will become more and more blindingly purple. So for me, every 3 seconds or so, i can get almost half of my barrier back. The cabal already sports impressive health and barrier stats.
The main strategy for this character is to employ guerrilla tactics. This character suffers against a large group of enemies, but excels greatly at taking down lone targets. My main attack will tend to be my heavy melee, and a M-6 Carnifex X for more distant targets. On gold, I recommend you focus on hit and run, and generous use of biotic focus. I use this character to flank groups of enemies and take down lone enemies further away. The key to all of these things is to take advantage of the teleportation abilities. The Cabal’s teleportation is the fastest and most agressive. It seems to completely ignore elevation differences. Biotic focus, Heavy melee attack target, teleport away, repeat. I score about 120,000 points each gold most the time. This character is best used against Geth.

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By: dave read https://girlplaysgame.com/2013/03/01/mass-effect-3-reckoning-dlc-character-builds-and-strategies/comment-page-1/#comment-1810 Tue, 19 Mar 2013 02:10:23 +0000 http://girlplaysgame.wordpress.com/?p=653#comment-1810 Also as for the Talon Mercenary, if you spec out the concussion grenades you can get 3 more grenades to be a total of 6 which isn’t really a bad idea. You don’t have to use the concussion grenades though since they’re spec-ted out to just get you more grenades to use.

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By: dave read https://girlplaysgame.com/2013/03/01/mass-effect-3-reckoning-dlc-character-builds-and-strategies/comment-page-1/#comment-1809 Tue, 19 Mar 2013 02:06:54 +0000 http://girlplaysgame.wordpress.com/?p=653#comment-1809 There is a way to spec out the Warlord properly with the tech armor and that’s 4a, 5B, and 6B. Durability would be useful except it’s only 5% and if you run into a group of enemies you can detonate the armor and to be able to hit more than if you’d chosen Durability. I go with Melee damage over Power Damage because power damage seems to be more useful when in teams rather than soloing by yourself. Lastly I do durability for the 6th rank because 1. I skipped the first durability and 2. it’s more useful than the power recharge. If you like switching hammers in the middle of a fight for combo explosions, be my guest. That isn’t something I have much experience with right now sadly with this characters. Still this is what I use if (and I usually do) I spec this out.

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By: Kenju https://girlplaysgame.com/2013/03/01/mass-effect-3-reckoning-dlc-character-builds-and-strategies/comment-page-1/#comment-1808 Fri, 08 Mar 2013 15:28:39 +0000 http://girlplaysgame.wordpress.com/?p=653#comment-1808 In reply to valhalen.

Well, the is true…unless, you know, you glitch him
It happened with me accidently, I took him out for a game before respec-ing him. Dear freaking god, if there is a broken character in this game, its a 6/6/6/6/6 Krogan Warlord. Spec for power damage, Electric hammer for fire/radius/comb and Biotic hammer for armor damage and power hammer. The results can two hit kill a Prime on Gold.

Too bad using that trick can result in getting you banned – _ –

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By: FrenkoFrenik https://girlplaysgame.com/2013/03/01/mass-effect-3-reckoning-dlc-character-builds-and-strategies/comment-page-1/#comment-1807 Thu, 07 Mar 2013 07:05:01 +0000 http://girlplaysgame.wordpress.com/?p=653#comment-1807 In reply to Minion4D.

Well at least you wrote one sentence to say I am wrong. I applaud that effort.

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By: FrenkoFrenik https://girlplaysgame.com/2013/03/01/mass-effect-3-reckoning-dlc-character-builds-and-strategies/comment-page-1/#comment-1806 Thu, 07 Mar 2013 07:05:01 +0000 http://girlplaysgame.wordpress.com/?p=653#comment-1806 In reply to Minion4D.

Well at least you wrote one sentence to say I am wrong. I applaud that effort.

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By: valhalen https://girlplaysgame.com/2013/03/01/mass-effect-3-reckoning-dlc-character-builds-and-strategies/comment-page-1/#comment-1805 Wed, 06 Mar 2013 01:08:42 +0000 http://girlplaysgame.wordpress.com/?p=653#comment-1805 In reply to Binary Paean.

The thing with the Warlord is that he’s most effective when you evolve fully only one of the Hammer Powers, so you have to make that tough choice: AoE Damage (Electrical Hammer) or Single Damage (Biotic Hammer). And no, you can`t skip Tech Armor or else he’ll be extremely squishy to what he gotta do, which is getting personal and smash things; and since he can`t use cover and vault, he can get exposed very quickly, which means you NEED to keep his Damage Reduction and Health sources high enough for him to survive AND destroy everything.

For the base Powers, these:

• Tech Armor: Durability (4), Power Damage (5), Durability (6)
• Krogan Warlord: Damage & Capacity (4), Power Damage (5)
• Warlord Rage: Melee Damage (4), Martial Artist (5), Fitness Expert (6)

And for the Hammer Powers, these:

• Biotic Hammer: Damage & Force (4), Armor Damage (5), Number of Charges (6)
• Electrical Hammer: Shields & Barrier (4), Fire Damage (5), Radius & Combo (6)

So it’s up to you to decide which path to follow, wether you go 6/6/3/5/6 (Biotic Hammer Specialist) or 6/3/6/5/6 (Electrical Hammer Specialist).

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